Overdrive C++11 rewrite

I’m working on rewriting my game engine to C++11 completely – the work isn’t quite done yet, but if you’re interested you can find the repository at github.

It’s not complete yet, but good enough to begin updating the engine tutorials as soon as I have time for that.

As always, I really appreciate any comments and/or suggestions you might have 😉

6 thoughts on “Overdrive C++11 rewrite

  1. I followed your tutorials and I found it was very instructive. I agree with your tech-choice almost everytime (cross-platform =). Thank you it help me build my own engine and I’m very happy to see you continue working on it.

    ->Sorry for my language, I’m not native.

  2. Cheers!
    Thank you! IMHO the way you’re developing it is beautiful, only few times happen to find some code (and this one, quote complex) that make sense just looking at it even without comments. I don’t know if you have a gift or if you developed it, but wow! I’m learning opengl and in the process, c++, till now, I did everything in slow single steps, but, looking at your repository.. I fill I made one really giant leap (and a meaning one). So thank you! I subscribed both your website and github, hoping you’ll have enough time to complete the porting!
    Have a good day!

  3. ahem.. fixed few mistakes.. ( the ones I noticed, at least ;P )
    Cheers!
    Thank you! IMHO the way you’re developing it, is beautiful, only few times happens to find some code (and this one, quite complex) that makes sense just looking at it, even without comments. I don’t know if you have a gift or if you developed it, but wow! I’m learning opengl and in the process, c++, till now, I did everything in slow single steps, but, looking at your repository.. I feel I made one really giant leap (and a meaning one). So thank you! I subscribed both your website and github, hoping you’ll have enough time to complete the porting!
    Have a good day!

    1. Thanks! I’m afraid that making a complete tutorial will take a while though, I prefer to develop a little further up to a point where the engine is kind of usable in a game 🙂

      But I’m reasonably happy with the current quality and I’ll be sure to provide an explanation when the code doesn’t change very much anymore.

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