These are exciting times! I’ve just spent $300 on an Oculus Rift, and am really looking forward to playing around with it. Lately I’ve bought several devices to just play around with and I’m thinking about mixing them all together.
The toys – an Oculus Rift, Razer Hydra and Raspberry Pi. I’m still thinking about a mobile power solution, but the Raspberry actually works on a couple of AA batteries. The Hydra actually generates a magnetic field around 2m in size, and I have no clue how much power the Rift requires, but I’m hoping to make a fully mobile immersive VR solution.
Of course this will require a bit of VR software to actually display stuff, and I will probably port my game engine to the Raspberry to do just this. This means making a linux or android version that uses the OpenGL ES bindings. Again, I have no idea how good the performance will be, but high performance is *the* thing that makes or breaks immersion in such a project. (update: I’ve ordered a similar, but higher powered dev board from china – hackerberry)
I’ll update the engine tutorials whenever I have time (which could take a while), but I’m actually pretty excited about this. Interfacing with a hydra, making use of headtracking sensors, correcting for optical distortions, cross-platform coding and engine tuning/optimizing for 60hz are all kind of unusual features that are essential for the project. Here’s to making the future 😉
Lately I’ve been playing lots of games again, and I thought I should provide people with some recommendations. I’ll try to keep it short and to the point.
First off, some Indie games. I’ve been purchasing indie bundles for a while now, and most of those were ‘okay’. Some of them were unexpectedly good though. First off is Braid, kind of famous now but I only recently got to play it. It’s really weird to see interesting gameplay emerge from a type of game that has been around for so long, but Braid manages to do so, surprisingly. Took me a good three days to finish.
Then there was Cogs. One of those okay-ish puzzle games. I can’t really explain what’s wrong with it – the polish was pretty good, the puzzles were clever and ever increasing in complexity, but somehow it just didn’t grab my attention. I quit playing it after 2 days, with a *lot* of puzzles to go.
Revenge of the Titans was pretty good, nice artwork and original gameplay. Good gameplay too, although the game seems to adapt its difficulty to the skill of the player. Needless to say, the game became almost impossible to play when you’ve performed perfectly for the first XX missions. My habit of re-doing levels when I feel when I could be doing better actually backfired with this game. Other than the rebalancing, most of the gameplay decisions felt kind of old-school, which I approve. After a week of playing, I left it unfinished at ~75% of the game.
Finally, I’ve been playing The Binding of Isaac. Now that was an unexpected gem. It’s really twisted and has a pretty sick sense of humour, but the gameplay is very smooth and rewarding. I’ve been playing it for a month and I’m just about done with it. I’d probably have to persist for another couple of weeks to get all of the achievements, but then it’d become a chore instead of fun. And we wouldn’t want that, now would we?
Well well, lately I’ve been busy in (too) many areas (web development, 3d graphics, computer vision, event organizing, conceptual design, advertising, accounting, management and so forth) so I’m probably going to need to cut back a little bit on some of my activities. But one of the things I did take care of last weekend is to get a new webhost. I’ve been hosting my own site for years on my personal computer, and as I’m getting more professional about stuff I do for others I felt it was time to arrange a new, sleeker domain and such. The new site is still in development, but it should be up and running in a couple of weeks.
I’ll probably keep the blog on this machine, so faithful readers (both of you) don’t really have to change anything 😉
Big plans for the future though! Looking forward to it 🙂
For a long time, I’ve been watching the day9 video casts, and it continues to fascinate me. I’m not really trying to become a better starcraft player, but still the strategy discussions surrounding the game are really interesting.
According to day9, being a pro-gamer is like a cross between a chess champion and a racecar driver – a reflection of the infamous macro/micro-playstyle. If you’re even remotely interested in the thought process of pro-gamers, I highly recommend taking a look at a couple of his videocasts. He’s even funny!
What better way to start the new year than with a battle? Sadly we lost, but we’re getting better:
Big up for Mekaron, this was a good experience for us 🙂