I’m writing about the stuff I learned from ruby now, in tutorial-style! Check [here] for details.
Starcraft AI Competition
When learning a new programming language, I find it very encouraging to look for some kind of interesting project or competition to make use of your newfound knowledge. This time I’m learning Ruby, and I’m participating in the AIIDE Starcraft AI Competition. Tough challenge, but oh so entertaining and incredibly good for my coding skills.
Ruby turns out to be… challenging to get good at. It’s really easy to cludge something together, but it’s also extremely easy to mess things up in a spectaculair fashion. I’m not sure if I like it yet, we’ll see in a couple of days.
Green Vibrations 2010
Yes, it’s that time of the year again… Green Vibrations is coming! As always, the party is on Ascension day – this year that would be on the 13th of May, and we just started the ticket sale. For more information you can visit our brand new shiny website at http://www.greenvibrations.nl/
See you at the festival! 😉
Do games speak their own language?
Found an interesting discussion piece [here], the motto seems to be ‘less talk, more rock’. At the very least an entertaining read, and I feel that there is truth to be found there. I feel that the point he’s trying to make is that (good) games have a particular method of communicating with their audience – not by spoken word, thought or even ideas but by action. The ‘doing’ is doing the talking, if you catch my drift 😉
Why do commercial records sound alike?
Just read an interesting article which details the entire process of making a commercial record, which you can find [here]
Warning – it’s a fairly long read (for internet standards anyway)