Starcraft AI Competition

When learning a new programming language, I find it very encouraging to look for some kind of interesting project or competition to make use of your newfound knowledge. This time I’m learning Ruby, and I’m participating in the AIIDE Starcraft AI Competition. Tough challenge, but oh so entertaining and incredibly good for my coding skills.
Ruby turns out to be… challenging to get good at. It’s really easy to cludge something together, but it’s also extremely easy to mess things up in a spectaculair fashion. I’m not sure if I like it yet, we’ll see in a couple of days.

Do games speak their own language?

Found an interesting discussion piece [here], the motto seems to be ‘less talk, more rock’. At the very least an entertaining read, and I feel that there is truth to be found there. I feel that the point he’s trying to make is that (good) games have a particular method of communicating with their audience – not by spoken word, thought or even ideas but by action. The ‘doing’ is doing the talking, if you catch my drift 😉