Just finished part 5 of my awesome little tutorial. Haven’t really gotten a lot of feedback yet, probably because it’s not quite impressive enough yet. I’m working on that, but for now you’ll have to do with some plain, decent code 😛
Yes people, [part 4] is now online! This time I’m explaining a pretty neat multithreaded task scheduling system, I hope you guys enjoy!
Until next time!
Right, just finished part 3 of the game engine tutorial… it’s starting to look pretty good 😉
The next update might take a little longer, as I have exams coming up… I’ll be back!
And I just completed the second part of the tutorial. It’s going pretty slow, but the project is taking shape already. Enjoy!
I remembered I was working on a tutorial about making a game engine in C++, which sadly didn’t survive my last server reinstall… so I’m starting again from scratch! It continues to prove to be much more work than I’ve hoped for – even knowing that it’ll take much more time than I estimate in the beginning, it’ll still take a *lot* more time than that. Read all about it in the tutorial section.