Category Archives: Games
Overdrive Assault continues!

Yes people, [part 4] is now online! This time I’m explaining a pretty neat multithreaded task scheduling system, I hope you guys enjoy!

Until next time!

Part 2 online

And I just completed the second part of the tutorial. It’s going pretty slow, but the project is taking shape already. Enjoy!

Do games speak their own language?

Found an interesting discussion piece [here], the motto seems to be ‘less talk, more rock’. At the very least an entertaining read, and I feel that there is truth to be found there. I feel that the point he’s trying to make is that (good) games have a particular method of communicating with their audience – not by spoken word, thought or even ideas but by action. The ‘doing’ is doing the talking, if you catch my drift 😉

Gaming roundup

Recently I’ve been playing too many games and I thought it would be kind of nice to make a little roundup of the last couple of weeks:

Supreme Commander 2 was somewhat disappointing as a singleplayer experience, although I suspect that it’s multiplayer gameplay is varied and continually interesting. I don’t really do multiplayer though, so I evaluate games by their singleplayer experience and in this case it’s not that good really. It does have a story, contrary to the first installment in the series, and the gameplay is relatively large-scale (when compared to C&C-like games).

The scale of things has been turned down a bit, building stuff happens a lot faster and a proper research tree has been neatly integrated into the game, but somehow I was just not as much into the game as I was in the old SupCom. It’s decent, but not all that good. I finished all of the campains in two days, which was a bit short.

I’ve also completed the new expansion for Borderlands – General Knoxx’s secret armory. It’s a high-level expansion featuring new enemies, new maps, new weapons, new vehicles etc. The level cap was also raised, which was kinda nice but not really needed. At the higher levels the differences between the classes become glaringly obvious and while some are somewhat suited to become a one-man-army (siren/hunter) the other ones are not quite up to par. I’d rather see a new class (or class specializations) in the expansion… The new areas have the same issue as the zombie island expansion: too much plain traveling, absence of teleporters. The new vehicles are pretty much all useless – the monster has a decent weapon but is far too slow to cover the distances in any sort of reasonable time, the lancer is way too slow and also has a crappy weapon, and the racer is really the only useful method of transportation (because of the absence of teleporters) but it’s really fragile.

The gameplay is very repetitive, although not really more so than the original game. So I guess that if you enjoyed the original game you’ll enjoy knoxx aswell, but I’m shelving the game and am not expecting anything good to come out of future expansions and such. It’s better than either of the other expansions available for Borderlands, but if you’re hoping for variety and/or a challenge you’ll be dissapointed. The only challenge was the kind-of-secret boss, which was just about impossible to defeat. Completing that challenge really lengthened the games’ lifespan, although I did not really enjoy the experience. Basically I had to complete the entire game from scratch because of the level requirement. Grinding with a purpouse I guess, but definately not in a good way. Anyway, the entire thing took a weekend of dedicated gaming to complete.

That’s it for today, next time more!

Machinarium

Independant game development sometimes results in the sort of gem that just doesn’t appear in mainstream gaming anymore. I’ve just spent some time playing Machinarium, an adventure with loads of puzzle elements and small arcade sections. The game is a real eye-opener and it just oozes atmosphere. The game tells a story about a little robot in a steam-punk-like environment, which consists of some excellent artwork.The puzzles are intelligent and coherent, which is somewhat rare in adventures, and you can positively feel the love the creators have poured into the game.

I’ve enjoyed just about the entire game, with the weak points of the game being that it’s made with flash, which means that the right mouse button just doesn’t work with the game, and that it’s a bit short. And the various minigames are really not that good. All in all, it’s a great game which I heartily recommend to everybody who is into adventure games.

Some of my friends suggested that I mention the games’ time to complete, which is about 10 highly entertaining hours for this one.

Previous Page