Category Archives: Virtual Reality
RawShaping 0.28a

I’ve been working on the RawShaping project some more, and right now it’s actually working well enough to start experimenting a bit. I’ve uploaded a (bad) video of how it works right now to youtube, (update: another one here), it should give an idea on what the tool looks like (although the video compression and real-world lighting conditions really don’t help). There is plenty of room for improvement, of course, but for a one-man job it’s pretty nice 🙂

My current to-do list:

  • Accuracy improvements
  • Cutoff plane by example
  • Depth-of-field
  • Surface reconstruction
  • Performance through improved parallelism
  • Persistent program state
  • Improved surface reconstruction through feature tracking and temporal coherence
  • Voice control
  • More coloring schemes
  • More file exporters
  • Background file exporting
  • Tool chain integration

As you can see, this will keep me busy for quite some time. I didn’t really realize that it would be this much work when I started it, but at least it’s interesting stuff 😉

A new job

Blimey, /me has a new job as a code monkey at Re-Lion. I’m pretty exited about it actually, as that company produces stuff that I find interesting (which is a first for my jobs). I’m not entirely sure what I’m going to be doing there, but it’s got to do with virtual reality and engine technology, so I’m happy already. Now I just need to learn a bit of LUA and directX… I don’t think it’s going to be a problem, and I welcome the challenge.

It may be that the tutorials will be updated at a slower pace, now that I don’t have as much spare time though. I do promise to continue them however, so don’t worry. When the Overdrive Assault tutorial reaches a point where you may actually use it to create a game with it I’m planning to submit it to GameDev.net as well, they’re probably interested in this sort of thing.

Overdrive Assault continues!

Yes people, [part 4] is now online! This time I’m explaining a pretty neat multithreaded task scheduling system, I hope you guys enjoy!

Until next time!

Projects

Slowly this site is gaining more and more content, yay! I dug up some of my more interesting projects, which can be accessed in the Projects section. Right now I’ve added just a couple, I may add more later.

Regrettably, some of the stuff I did was lost during one (or more) system upgrade(s), I hope I can recover some of that stuff (like designing the future, the amphibious fireman robot, the simulated immune system and more great stuff)

Part 2 online

And I just completed the second part of the tutorial. It’s going pretty slow, but the project is taking shape already. Enjoy!

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